The entire world of GTA 3 even included a proper 24-hour life cycle, with changing weather conditions, day/night periods and various other minor but notable details. A significant step up, GTA 3 allowed for several camera options which gave players standard third-person and cinematic choices, extensively detailed level environments for the time and a world populated with civilians and traffic. Released in October of 2001, Grand Theft Auto 3 was a PS2 exclusive for several months. Thanks to a new 3D engine developed by Burnout studio Criterion, DMA design – rebranded now as Rockstar – had the tools it needed to create their most ambitious game to date. Until the PlayStation 2 arrived on the scene however, and work began on the GTA that we all know and love today. Translating that style into a fully three dimensional world where players could rampage to their hearts content however? That was considered impossible for many years. ![]() Grand Theft Auto in its original form may not have had anything new to offer in terms of action, but the top-down game was a massive achievement when it came to creating a world that lived and breathed alongside a homicidal player. ![]() The editorial and content is entirely created in-house, unless otherwise specified.
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