![]() I played as the Christians against my friend Mark's Muslims. It added a whole new tactical dimension to a game that was otherwise incredible big-picture in its management. The combat system is actually pretty neat, robust in theme but very simple in execution. And yet-we laid siege, had open field battles, and ravaged the landscapes throughout Spain, only occasionally realizing that someone had been accidentally starved in the process. So much of the rules and so much of the game is about how to acquire and move around food that it's remarkable that you're able to get anything else done. This was actually very much a logistics games that would let you attack things if you've figured out how to feed troops correctly. I was under the impression that this would be a war game. We decided to split the difference on complexity by playing the medium scenario, "Alfonso and the Almoravids, 1086." However, the bulk of the game is fairly intuitive once the core concepts and unique vocabulary is assimilated. This is easily one of the densest games I've played yet, rules-wise, and I'm not sure I would have had any success without the excellent Jean-Michel Grosjeu tutorial. This was my first experience with the Levy & Campaign series, as well as the first experience for my opponent. Almoravid: Reconquista and Riposte in Spain, 1085-1086
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